Final post for Potato Pirates!

Gif Main menu Potato Pirates
Main menu without the buttons. The animation is just to show you guys that the clouds will move . This blog page can only upload things in potato quality so that’s why it is in potato quality. 

 

This week has been exhausting. Let me first apologize for the terrible grammar and spelling you’re about to endure. My trusty spellchecker, my girlfriend Victoria will not be able to proof read what I write this week so now you have to endure the train wreck that is my written English.

As I’m writing this it’s less then 20 hours before the final version of the Potato Pirates game is to be submitted. The work creating it has been exhausting and… So. Much. Fun! I’ve been animating like crazy, bossing around and crying blood at times, but it’s finally completed (well, close to being completed)!

This week I’ve been animating a potato drop menu (won’t go into that but it took me quite some time) and creating a new main menu. I’m not going to write about the drop menu, I’m just going to show it of, since it’s so cute. LoL.

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Skriv en bildtext

What I am going to write about is the main menu scene I’ve made. It has taken me 20 hours to make and some stiff shoulders, but I’m quite happy with the result.

Our last main menu art was a couple of mountains. Clouds  were moving slowly from left to right. I was given the task to create a new such scene, but more detailed. The environment we have in the game is a landscape with mostly free nature, lots of grass, woods and mountains. So I made a main menu with lots of grass, woods and mountains…

First I was going to create the scene to look like it’s night time, but decided against it. In the game it makes sense since we use lights to show were enemies and points of interests are. In the main menu how ever I felt that a day scene would better show the quite features in the picture. A main menu scene in darkness felt so.. dark

I made the scene in two layers, one is the foreground and includes the two closest mountains and the field between them. The second layers include the mountains you see in the background and the field in front of them. By putting clouds between the layers, it will look like they are moving in the distance. The other clouds I made I put in front of it all, and they are moving across the picture slowly. In the gif I posted you can see how that clouds move, however it moves straight and very smooth in the game, not like it does in the gif (didn’t really have time, I’m sorry!).

I’ve used colors to help simulate perspective in the picture, and things get brighter the further away they are since the air between the eye and the object can bee seen!

Thanks for reading folks!Main menu high ress

En reaktion till “Final post for Potato Pirates!

  1. Hi Gustav!

    You shouldn’t really worry about your English you know! It’s really good!

    Now let’s get to business, the main menu looks incredible, it is really something I felt was really unified with your game (as I have had the pleasure of playing it). It really comes alive with something as simple as adding some clouds passing by. Though I can see how you struggled with how you wanted to present the main menu.

    It gives more of a “quiet before the storm” feeling when the game is rocking a title like “Potato Pirate”. But then again it’s questionable if that actually sounds threatening… That’s could be one of the reasons that you felt a darkened menu would be to dark?

    It’s hard to figure out what would be the better choice, but I think you nailed it. If I have any constructive criticism to give is that if you really are struggling with a decision, ask around. With all the hard work we put in it can be easy to forget that we have such a huge base of knowledge surrounding us in the form of classmates and teachers, all with their own knowledge and perspective of things.

    Anyhow, your work looks great and it must feel good now when it’s all done.

    Take care and see you around!

    Regards
    Kevin Alonso

    Gilla

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